Why This Would Be Useful (Examples of Use Cases):ĭepiction of combat vehicle present in game used by a nation not represented by in-game camouflages (i.e. A straightforward process in further enhancing the potential of cinematic creators in the replay system. From there, a skin can be selected, and promptly loaded onto the selected player's vehicle. Selecting this option opens a drop-down menu listing all compatible skins, just like the User Skin tab in the hangar customization menu. Right-clicking any player from the replay player list opens a menu, and in this menu, an option for applying a UserSkin can be appended. Assuming the replay system is essentially a client-side reenactment of the battle, any player vehicle present can have a compatible camouflage from the UserSkins folder loaded in. All skins from this folder are only visible client-side. The UserSkins folder contains all custom skins the person viewing the replay (that is, the "film-maker") has downloaded. To solve this, and grant additional flexibility to the replay system (and creative freedom for content creators), a system of applying user skins to vehicles of other players in the replay could be implemented. While the film maker themselves may have a custom VPAF user skin, there is no way for him to apply a similar skin to the other MiG's, leaving them in their default Soviet colors. For example: a film maker may wish to make a cinematic showcasing a squadron of Vietnamese MiG's during the Vietnam war. Find your replays and then click View Replay while the game is loaded. The vehicles in the replay show up in whatever camouflage (default, unlockable or marketplace) the individual player of said vehicle selected for it, but it may not be what the film-maker may desire. Go to the main War Thunder website and login. One limitation that may come up however, is the lack of customization of these vehicles' camouflage from the perspective of the film maker. Due to this ability, certain people have taken to making cinematics of reenactments of historical battles through available vehicles in the game (ie T-34's in Kursk, F-4's in Vietnam, etc.). This makes the tool excellent for cinematics, as players can concentrate on just playing the game, and in a post-game setting, footage of the combat can be carefully shot and directed by anyone who uses the replay function. Replays in the game essentially work by having details of a game (whether it be a matchmaker game, event game, or custom battle) re-simulated according to the inputs of all players, human and AI, in the match. Prev of 18 Next Prev of 18 NextThis suggestion is simple: the implementation of a tool in the replay viewer that allows the viewer of the replay to apply any compatible custom skin to any player vehicle This is great for capturing screenshots or recording video. There is also a free camera to watch the replay from any angle. You'll have the option of watching the replay from your perspective, or swap to any other player in the match. You can select replays from the main menu. Once you complete a match, you have the option to save and name the replay. War Thunder also features a very comprehensive replay viewer. If you select a GeDoSaTo resolution and DX11, the game will crash on launch. These resolutions will still appear even if you choose DX11, and that is because the launcher itself is DX9. However, if you want to use Durante's downsampling tool GeDoSaTo, you'll need to stick with DX9.Īny resolutions you setup in GeDoSaTo will appear within the War Thunder launcher for you to select. DX11 has a few extra graphics features which will make the game look a little nicer. War Thunder has both a DX9 and a DX11 renderer. How to play War Thunder at high resolutions Join now and take part in major battles on land, in the air, and at sea, fighting with millions of players from all over the world in an ever-evolving environment.In War Thunder. Want to see the full size version of any of the images in this gallery? Click the "expand" icon to download them at the original 6K resolution. War Thunder - War Thunder is the most comprehensive free-to-play, cross-platform, MMO military game dedicated to aviation, armoured vehicles, from the early 20th century to the most advanced modern combat units. Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
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