Car Mechanic Simulator 2018 Cheats Cheat Codes You can even add your self-made car in the Car Editor. Find classic, unique cars in the new Barn Find module and Junkyard module. That way you could weld and paint to improve a general area, even if those areas are pre-defined.Build and expand your repair service empire in this incredibly detailed and highly realistic simulation game, where attention to car detail is astonishing. Ideally the bodyshell would have areas of it that can have their own individual conditions, even if the "parts" can never be seperated. Not good enough? cut it out and try again. Honestly, welding could work in the same way. Okay, it is just clicking sand and paint in the right order, rather than just clicking paint, but it would make you have to think about it. Perhaps an orange condition coat could turn the layer under it orange condition too, so you have to sand twice to get back to good paint, then re-do 2 layers. A red condition coat of paint turns all the coats of paint under it red too, so you have to go back to bare metal. Any subsequent coats of paint cannot be a higher quality than the one underneath it. The inspection mode would show you red, orange, yellow or green for each panel for the topmost coat of paint on it. When inside the paint booth, the tool wheel could change to allow you to select between sand back to bare metal, sand, prime, paint, clearcoat, polish, inspect. Okay, that means treating the whole bodyshell as one area for the purpose of painting, but that would be an acceptable compromise perhaps.Īll it really needs is primer quality, colour coat quality, and clear coat quality parameters adding to every body panel and bodyshell, and a texture for runny paint to represent really poor paint that has to go back to bare metal, and an orange peel texture to represent bad paint that just needs the top layer sanding back. The game already divides the car up into panels, and already provides a mechanism for inspecting the quality of something. It ought to work fine with a few more textures, and a simple interface to select what you want to do to each panel. You will get paid for results, but won't get paid for wasted time and paint. This would mean that not all spray jobs are equal. If its really bad, you have to start again at bare metal. If its mediocre, you can lightly sand it, clear coat it again, then polish it. If that is good, you can polish it and you have 100%. Muck that up however, and you have to go back to bare metal and start again. Then you move on to the colour coat, and do the same. Any that are very bad have to be sanded heavily, then re primed. You prime it, then inspect each panel for quality. 100% should be really hard to reach!Įxperience should mean you get better results on each try, but even with low experience, simply keeping at it and spending the money and time will get you there in the end.įor example, you sand the car back to bare metal, costing you a fairly small amount. Imagine if you had to sand the car down, paint it, then inspect each area, sand down any bits you arn't happy with, and try again until you reach the standard you want. The other trouble is you just click, and perfect paint job. You have to wait till the end of the game to get your hands on a battery charger and a mig welder? Even a nice big MIG like in the game costs no more than $1000. I don't need experience to buy something, I just need money. The XP points should only really affect your likelihood of success at certain tasks. What about buying tools, facilties, and upgrades? The grind would at least seem to be for a real reason then. Originally posted by dogwalker1:It shouldn't all be XP based in the first place imho.
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